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Still, it was something I had a big issue with and I’d be remiss if I didn’t bring it up. Checking the road map leads me to believe that Element Studios plans on supporting this game into next year, I’m sure server stabilization is up there on their list. There were plenty of times when it was just me playing in an online game (so I could post my score to the leaderboard) and it would take several seconds between clicking and my builder responding to the command. This is frustratingly obvious when playing a game either solo or with friends and having incredibly high latency. Instead of a peer-to-peer solution that allows people to directly connect to each other, Element TD 2 seems to use a central server to host all the games.
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My biggest annoyance so far is the central server being used to host and play games. There is a good amount of stuff to account for and it can be a frenzied game at times, especially if you bump up the difficulty and play on turbo mode. You’re given a number of lives and every enemy that leaks past your defenses takes away life from you. Some waves will heal their fellow baddies on death, other waves might resurrect once after death at half health. Each enemy wave has an element component and an extra ability. At wave 55, the standard enemies stop spawning and it spawns boss waves from that point only. Right now, it seems the max wave people have gotten through is wave 61. There are so many different builds you can go and it’s always interesting to me to see how far you can get with each build. If your tower’s element is weak to the enemy’s element, that tower will only deal 50% damage. Primarily though, the enemies will be of a certain element and the counter element tower to the enemy’s element will deal 200% damage. When you have more than one type of element unlocked it gives you access to crossover towers that have special abilities. As you play the game you unlock the use of elements, every five waves of enemies that spawn you’re given the option to spawn an elemental boss that, when killed, will give you access to that element’s towers. Your job, as the builder, is to build towers that will attack the enemies down a set path and hopefully kill all of them before they reach the exit portal.
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Enemies enter the battlefield through the blue entrance portal and attempt to escape through the red exit portal. Let’s start with what Element TD 2 is: a tower defense game where you have two portals, an entrance portal and an exit portal. Element TD 2 has left early access and, quite frankly, I think it needs a few more months of baking. It’s lacking a host of options that I think would make the game far more enjoyable. It’s not nearly as polished as I was expecting it to be. dollars to play something I can play in a free-to-play title?Īfter playing Element TD 2 for a while, I can say I’m glad I have the option to play it on my own but there are some really tough speed bumps along the way that make it a less enjoyable experience. I can load up Element TD 2 and have the same experience I had when I was playing Element TD through DOTA 2. Though they’ve done quite a bit with said arcade game, you can clearly see the roots. I kept DOTA 2 installed for months after I had quit playing solely so I could get some Element TD in once in a while. I specifically cite Element TD from DOTA 2 because that’s what it is. I assume that’s what Element Studios was thinking when they took the Element TD custom game from DOTA 2 and released it on Steam. Especially considering how popular games like DOTA 2 and League of Legends have become, it seems like leaving money on the table. These games that are able to be built within the confines of another game’s map editor have so much creativity and draw in such large crowds it seems like gold for the taking. I’m a little surprised that we haven’t seen more people take Use-Map-Settings games from Starcraft and beyond and making them standalone titles to sell on Steam.